How to spawn new particles where particles collide? (Nuclear Fusion Reaction)
#3
Hi Tyson! Thanks for the reply.

I just noticed some broken gifs and I have updated the post.

I couldn't figure out how the test value and neighbor radius in the property test work, and what is the logic behind the values. If you don't mind, what are the proper settings in the rollout?
[Image: p.jpeg?fv_content=true&size_mode=5]
The test particle's radius in my scene is 5cm

On the other hand, I kept the event using PhysX, and it turn out to be working very well:
[Image: p.gif?fv_content=true&size_mode=5][Image: p.jpeg?fv_content=true&size_mode=5]


But the final result if I increase the particle number maybe it will get slow, so the property test maybe better
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RE: How to spawn new particles where particles collide? (Nuclear Fusion Reaction) - by carveid4 - 09-19-2021, 09:07 PM

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