In Max, there is no very general format to solve this problem except Xmesh. Now Xmesh does not seem to be updated and has lost its original meaning. However, "tycache" has almost all the advantages of Xmesh, but it lacks the option of inheriting materials when exporting Max scene objects.
In addition, it would be perfect if you could also export the material file when exporting.
In addition, it would be perfect if you could also export the material file when exporting.