The export particles operator adds an inherited scene object material export.
#4
I have discussed with many friends in the industry about the current animation format. Except that Xmesh is an ideal format, there is nothing else. Of course, there is now a "USD" format. But this format is difficult to be widely used.
I thought that tycache only needs a multi-dimensional material to match perfectly. Thank you for giving us laymen a lesson. Of course, we always expect tycache to be more perfect.
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RE: The export particles operator adds an inherited scene object material export. - by cgdvs - 09-22-2021, 08:57 AM

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