09-28-2021, 03:42 AM
Hey japteus,
That's quite a strange result and to be honest I'm not sure why it's happening...I'd have to dive in a bit further and I will put it on my todo list...however, the fix/workaround is simple: in your collision operator, set the bounce threshold to 0.
That's quite a strange result and to be honest I'm not sure why it's happening...I'd have to dive in a bit further and I will put it on my todo list...however, the fix/workaround is simple: in your collision operator, set the bounce threshold to 0.