09-29-2021, 07:25 PM
Hi Jumpei,
The Actor Animation operator sends instructions to the actor root particle, which then controls all the actor rig particles together. So what you're attempting to do won't work...even though your rig particles are all successively moving to the next event, the animation is only triggered when the root particle is sent because the Actor Animation operator doesn't affect rig particles directly.
You can send out the rig particles from the Actor operator to another event, to better differentiate them in your flow.
There's not really any easy way to achieve what you want to achieve, that I can think of...besides animating a single tile and then scattering it as dozens/hundreds of actors, that are triggered individually (rather than trying to bring in dozens/hundreds of tiles through a single actor).
The Actor Animation operator sends instructions to the actor root particle, which then controls all the actor rig particles together. So what you're attempting to do won't work...even though your rig particles are all successively moving to the next event, the animation is only triggered when the root particle is sent because the Actor Animation operator doesn't affect rig particles directly.
You can send out the rig particles from the Actor operator to another event, to better differentiate them in your flow.
There's not really any easy way to achieve what you want to achieve, that I can think of...besides animating a single tile and then scattering it as dozens/hundreds of actors, that are triggered individually (rather than trying to bring in dozens/hundreds of tiles through a single actor).