Emitted ridged particles to interact with soft bodies?
#1
I searched and found tons of video tutorials emitting simple soft bodies and a static collider.

I tried two Tyflows and made particles tymesher to add as cloth collider but that almost started an electrical fire in my workstation and didn’t seem to work at all with very simple test geometry. 

I’m basically  trying to emit rigid particles that will fill a space and push past or squeeze past a semi-rigid soft body.

I just don’t know how to get the rigid  PhysX particles being emitted to interact with a second event with the objects turned into a particle with a cloth solver.

I know it’s very basic stuff, very minor clue is all I need.

Thanks!
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Emitted ridged particles to interact with soft bodies? - by zero-13 - 10-04-2021, 07:41 PM

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