Car Crash
#7
Sweet. Didn't take you too long. Smile

I actually disagree entirely about the watertight model comment.. in all of my years destroying things, you always get a better result when mimicking reality. Doors pop, hoods buckle and open. Just throw some nurnies under there. Lighting and motion blur take care of the rest imho. Another huge problem is that most metal simulations look too rubbery. Metal creases and pinches. This is why I use driver meshes with topology only where I want it to bend, very high shear tolerances, and no other details so as to avoid the look of a mesh with a noise modifier on it.

I'm curious how the particle approach handles things like this. Like, can you force it to absolutely not shear at all or is there a limit to it where you will always get some?

In either case, this is looking great and seems to come together pretty fast.
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Messages In This Thread
Car Crash - by TeaspoonVFX - 04-06-2019, 09:41 PM
RE: Car Crash - by MeHoo - 04-06-2019, 10:07 PM
RE: Car Crash - by TeaspoonVFX - 04-07-2019, 12:30 AM
RE: Car Crash - by tyFlow - 04-06-2019, 10:09 PM
RE: Car Crash - by TeaspoonVFX - 04-07-2019, 07:46 AM
RE: Car Crash - by tyFlow - 04-07-2019, 08:04 AM
RE: Car Crash - by MeHoo - 04-07-2019, 12:06 PM
RE: Car Crash - by Hichamnebo - 04-07-2019, 12:24 PM
RE: Car Crash - by Fraine7 - 04-07-2019, 01:18 PM
RE: Car Crash - by MeHoo - 04-07-2019, 01:20 PM
RE: Car Crash - by TeaspoonVFX - 04-07-2019, 07:42 PM
RE: Car Crash - by MeHoo - 04-07-2019, 08:50 PM
RE: Car Crash - by Hichamnebo - 04-07-2019, 09:50 PM

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