Ignore above (because I just test it, and it's working, but it won't transfer velocity (not even from objects normals).
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But I think I figured out how to make it work in FumeFX with Particle Emitter.
(note: I am using Fume 5,0,7, while in your screenshot I see you are using 5,1 so I am not sure if it will work for yuor version).
You need to do this:
1) Disable Tyflow cache (otherwise, it won't work), and enable particle interface.
2) Add custom properties operator to your tyflow, and make it as in screenshot (that way, you define particle age as float that Fume can use)
3) Create Fume particle emmiter, pick Tyflow, enable AFC, and click on the very small icon to open AFC Controller window
4) In the new window, make sure you have the same settings as I do in the screenshot.
(Basically, all you need to make sure is that you defined float age in Tyflow is the same name you will later use in AFC).
It crashed 2 times already but it works.. i simmed some explosion, where particles changed radios all the time.
Velocity works nice too.
-------------------
But I think I figured out how to make it work in FumeFX with Particle Emitter.
(note: I am using Fume 5,0,7, while in your screenshot I see you are using 5,1 so I am not sure if it will work for yuor version).
You need to do this:
1) Disable Tyflow cache (otherwise, it won't work), and enable particle interface.
2) Add custom properties operator to your tyflow, and make it as in screenshot (that way, you define particle age as float that Fume can use)
3) Create Fume particle emmiter, pick Tyflow, enable AFC, and click on the very small icon to open AFC Controller window
4) In the new window, make sure you have the same settings as I do in the screenshot.
(Basically, all you need to make sure is that you defined float age in Tyflow is the same name you will later use in AFC).
It crashed 2 times already but it works.. i simmed some explosion, where particles changed radios all the time.
Velocity works nice too.