10-08-2021, 09:00 AM
(10-07-2021, 06:07 PM)d4rk3lf Wrote: Ignore above (because I just test it, and it's working, but it won't transfer velocity (not even from objects normals).
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But I think I figured out how to make it work in FumeFX with Particle Emitter.
(note: I am using Fume 5,0,7, while in your screenshot I see you are using 5,1 so I am not sure if it will work for yuor version).
You need to do this:
1) Disable Tyflow cache (otherwise, it won't work), and enable particle interface.
2) Add custom properties operator to your tyflow, and make it as in screenshot (that way, you define particle age as float that Fume can use)
3) Create Fume particle emmiter, pick Tyflow, enable AFC, and click on the very small icon to open AFC Controller window
4) In the new window, make sure you have the same settings as I do in the screenshot.
(Basically, all you need to make sure is that you defined float age in Tyflow is the same name you will later use in AFC).
It crashed 2 times already but it works.. i simmed some explosion, where particles changed radios all the time.
Velocity works nice too.
Hi, d4rk3lf
Thank you for your reply.
It was very helpful.
However, it did not work the way you suggested, so I made some adjustments and it worked fine.
The test1.gif is a diagram that I tried using the method you presented.
The AFC is not functioning well here.
The test2.gif is the one with adjusted parameters. The adjustment details are as follows.
1. Enable Tyflow cache
2. Custom Properties >Custom Float >Multiplier set to 0.01
3. Set FFX Particle Src >AFC Controller Type >Value Scale to 6.0
However, there is also a problem in test2.
With this setteing, you can import something like Age, but it is not exact.
In AFC, the radius is set to be 0 at the end of Age, but it is not. At the end of Age, the radius is greater than 0.
The ideal_image.gif was created by loading Particle Spray and setting the AFC, but the AFC works correctly here. (The radius is set to 0 at the End of Age.)
It is very inconvenient to be able to reproduce only a pseudo-Age after all these steps.
I can't decide if it's a problem on tyflow's side or on FFX's side, but I'd really like to see this problem solved.
Or is there another, more fundamental solution...
I would also like to see a solution to the situation where meshes generated by tyflow cannot reflect velocity in FFX. It works for a single flow, but often doesn't work when the flow branches.