raycast with distance
#3
(10-11-2021, 04:31 AM)tyFlow Wrote: I don't really understand what you're asking to do. Which operator are you trying to raycast with and why?

 i want to raycast from a sphere which is emitting into a large scene,  the sphere is moving around the scene.  Essentially faking a lidar type of look.
As the sphere emits and moves through the scene , the points are raycast to scene objects, and the "scan" builds up.

Everything works as expected , its just that when the sphere is high up it raycasts out to scene objects that are further away than I want it to raycast too .

I can delete these with a outside surface operator no problem , but I thought it maybe a little quicker computing wise if there was a way to raycast with a "max radius"  setting ,so to speak. Rather than raycasting to far away objects first  , then deleting.

hope that makes sense?
 Smile

cheers
Harv


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Messages In This Thread
raycast with distance - by dr_ron69 - 10-08-2021, 12:45 PM
RE: raycast with distance - by tyFlow - 10-11-2021, 04:31 AM
RE: raycast with distance - by dr_ron69 - 10-11-2021, 09:23 AM
RE: raycast with distance - by tyFlow - 10-11-2021, 02:13 PM
RE: raycast with distance - by dr_ron69 - 10-11-2021, 03:24 PM
RE: raycast with distance - by tyFlow - 10-11-2021, 03:36 PM
RE: raycast with distance - by dr_ron69 - 10-11-2021, 04:27 PM
RE: raycast with distance - by amckay - 11-13-2022, 07:25 PM
RE: raycast with distance - by tyFlow - 11-16-2022, 06:50 PM

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