raycast with distance
#4
Oh, you mean with the Position Raycast operator? Raycasting itself is pretty cheap...the longest time is usually spent building the acceleration structures, especially if your input meshes are deforming.

Are you working in a scene where Position Raycast is prohibitively slow?
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Messages In This Thread
raycast with distance - by dr_ron69 - 10-08-2021, 12:45 PM
RE: raycast with distance - by tyFlow - 10-11-2021, 04:31 AM
RE: raycast with distance - by dr_ron69 - 10-11-2021, 09:23 AM
RE: raycast with distance - by tyFlow - 10-11-2021, 02:13 PM
RE: raycast with distance - by dr_ron69 - 10-11-2021, 03:24 PM
RE: raycast with distance - by tyFlow - 10-11-2021, 03:36 PM
RE: raycast with distance - by dr_ron69 - 10-11-2021, 04:27 PM
RE: raycast with distance - by amckay - 11-13-2022, 07:25 PM
RE: raycast with distance - by tyFlow - 11-16-2022, 06:50 PM

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