10-11-2021, 03:24 PM
(10-11-2021, 02:13 PM)tyFlow Wrote: Oh, you mean with the Position Raycast operator? Raycasting itself is pretty cheap...the longest time is usually spent building the acceleration structures, especially if your input meshes are deforming.
Are you working in a scene where Position Raycast is prohibitively slow?
Sorry , yes the position raycast.
no its not slow at all
but was just thinking that it "may" slow things down, seemed a tiny bit of a waste raycasting and then deleting, that's all really
thanks Tyson