10-12-2021, 06:09 AM
Hi, everyone.
Is there any plan for this Hull Type Mesh to support Dynamic?
For example, when destroying a building with a complex structure, if the Hull Type is set to Convex Hull, the object will fly off, which is very annoying.
There is also a way to split the object with Voronoi, but this will increase the number of particles and make the simulation heavier.
Is there any plan for this Hull Type Mesh to support Dynamic?
For example, when destroying a building with a complex structure, if the Hull Type is set to Convex Hull, the object will fly off, which is very annoying.
There is also a way to split the object with Voronoi, but this will increase the number of particles and make the simulation heavier.