PhsyX Shape Hull Type: Mesh not doing anything
#6
Hi, everyone.

Is there any plan for this Hull Type Mesh to support Dynamic?
For example, when destroying a building with a complex structure, if the Hull Type is set to Convex Hull, the object will fly off, which is very annoying.
There is also a way to split the object with Voronoi, but this will increase the number of particles and make the simulation heavier.
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RE: PhsyX Shape Hull Type: Mesh not doing anything - by Jumpei.F - 10-12-2021, 06:09 AM

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