Property test (neighbors) between two Particles Shapes
#3
The latest build has Script operator functions which allow you to test for particle intersections/overlap using the convex hull of a particle. This would allow you to test if a particle's shape is overlapping another particle's shape and send to another event when that happens. Eventually these functions will be added to the Property Test as well, so you don't need a script to use them.

Also you can setup your PhysX Shape as a trigger using the PhysX Switch operator. Triggers will trigger PhysX Collision operator inter-particle collision tests, without calculating any actual physics (colliding). This may be a separate workaround you could try.
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RE: Property test (neighbors) between two Particles Shapes - by tyFlow - 10-26-2021, 06:29 AM

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