Possible to have material variations of tyActors, when each consists of multiple IDs
#1
Question 
Hello,

I know the workflow with material IDs, to I assign them to a Multi/Subobject-Material and to get variations with the Material ID operator.

But if my object (for example a tyActor with clothes, skin, etc.) already consists of several material IDs, is there maybe a way to cycle between different Multi/Subobject-Materials?
Because I can't let randomly let happen, for example a skin shader gets assigned to a clothes and vice versa.

Thanks
  Reply


Messages In This Thread
Possible to have material variations of tyActors, when each consists of multiple IDs - by Alexx31 - 10-26-2021, 05:59 PM

Forum Jump: