10-28-2021, 04:21 AM
(10-26-2021, 06:29 AM)tyFlow Wrote: The latest build has Script operator functions which allow you to test for particle intersections/overlap using the convex hull of a particle. This would allow you to test if a particle's shape is overlapping another particle's shape and send to another event when that happens. Eventually these functions will be added to the Property Test as well, so you don't need a script to use them.
Also you can setup your PhysX Shape as a trigger using the PhysX Switch operator. Triggers will trigger PhysX Collision operator inter-particle collision tests, without calculating any actual physics (colliding). This may be a separate workaround you could try.
thanks for the reply. i'll try to wire that up.