10-28-2021, 06:44 AM
Hello, I have some issues that I would like to highlight that maybe could already be solved, but as far as I know and read from the version history, seems like it is still there. I haven't updated to the latest beta for consistency in renderfarm and user pc reason. I am using v0.16127.
So some of the issues I have are as follows (Everything is vray GPU)
When I am rendering grass, I have the flow set so that it's taking material from reference node. After that, I tycache it out to render in farm. I only cache 1 frame and hold because there's no need for grass movement, and I set the tycache to start and end with that particular frame, set to Hold. Sometimes, the grass just disappears from farm on certain nodes for that particular render job. I just tried to resolve it by re-sending the missing frames to farm. Now the materials applied are different, and I can see flickers on the shader because they are not the same grass materials. Any idea what's causing it?
I could potentially just use a multisub, and then assigning matID operator set to random, then cache it out. But it seems to defeat the purpose of having materials referenced from nodes in the first place.
Did i set things wrong in the flow for this to happen? It happens over and over in multiple scenes that I am beginning to think I must've done something wrong somewhere.
That aside, I am very thankful for the existence of tyflow. It has improved my 3D life immensely. Sincerely thank you.
So some of the issues I have are as follows (Everything is vray GPU)
When I am rendering grass, I have the flow set so that it's taking material from reference node. After that, I tycache it out to render in farm. I only cache 1 frame and hold because there's no need for grass movement, and I set the tycache to start and end with that particular frame, set to Hold. Sometimes, the grass just disappears from farm on certain nodes for that particular render job. I just tried to resolve it by re-sending the missing frames to farm. Now the materials applied are different, and I can see flickers on the shader because they are not the same grass materials. Any idea what's causing it?
I could potentially just use a multisub, and then assigning matID operator set to random, then cache it out. But it seems to defeat the purpose of having materials referenced from nodes in the first place.
Did i set things wrong in the flow for this to happen? It happens over and over in multiple scenes that I am beginning to think I must've done something wrong somewhere.
That aside, I am very thankful for the existence of tyflow. It has improved my 3D life immensely. Sincerely thank you.