Possible to have material variations of tyActors, when each consists of multiple IDs
#4
Yes if you render as instances with instance materials, the material applied to the tyFlow object directly should be ignored, and the renderer (ex VRay or RS) will use the material assigned to the particle (either taken form the source node or assigned with an Instance Material operator, depending on how you set things up).
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RE: Possible to have material variations of tyActors, when each consists of multiple IDs - by tyFlow - 10-28-2021, 08:43 PM

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