vdb fill with particles doesn't work if source mesh too large
#3
Yes, I basically rebuilt this from your teapot example scene but I needed to use it in a scene with super large values. I also tried a fresh scene rebuilt like it, and yes turned off the default vdb mesh node that appears. Then it broke when I get to the higher values - only seeing 1 particle - it never fills the volume.
  Reply


Messages In This Thread
RE: vdb fill with particles doesn't work if source mesh too large - by ttdww - 10-28-2021, 10:34 PM

Forum Jump: