11-04-2021, 12:45 PM
I am still at antient 3DS Max 2018, so I can't look at the file...
As I said, PhysX (or Particle Physics) don't have anything with the fracturing. They don't fracture object. They just solve the dynamic sim (each with it's own method).
Fracture operator fractures it.
If I understand your screenshot, you want Particle Physics to collide, and then in next event to be fractured?
You should enable "draw collision shapes", in Particle Physics operator, so you can see how large or small collisions shapes are, so you can adjust them.
Take a look at the attachment.
Is that what you want?
You will see I enabled "draw collision shapes" in both event, so you can see how big the are (they are smaller when object is fragmented)
I sort of did it, but I repeat, for this type of simulation (on fragments), PhysX is way better, and much more precise.
Particle Physics is good for sand simulations (little spheres).

As I said, PhysX (or Particle Physics) don't have anything with the fracturing. They don't fracture object. They just solve the dynamic sim (each with it's own method).
Fracture operator fractures it.
If I understand your screenshot, you want Particle Physics to collide, and then in next event to be fractured?
You should enable "draw collision shapes", in Particle Physics operator, so you can see how large or small collisions shapes are, so you can adjust them.
Take a look at the attachment.
Is that what you want?
You will see I enabled "draw collision shapes" in both event, so you can see how big the are (they are smaller when object is fragmented)
I sort of did it, but I repeat, for this type of simulation (on fragments), PhysX is way better, and much more precise.
Particle Physics is good for sand simulations (little spheres).