Scene Scale
#6
Units in max are purely aesthetic properties for spinners. Everything internally is calculated without any specific unit (ie, calculated with generic units). Some parts of max may indeed convert units if you import different unit types, but tyFlow does not do any of that (at least, not internally)...so if you design a setup in cm and then import into a scene in miles you may need to manually convert, yes.

The discrepancy in your sim timings is due to the vastly different behavior due to force scale (which it seems you deduced already). Dropping cloth at 1cm/frame will involve a lot less collisions than dropping it down at 1m/frame or what not. If you import cm values and don't convert properly to meters...everything will be different.

Max goes down to full float precision (much more than 4 decimal places)...you just need to increase spinner precision in your max settings.
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Messages In This Thread
Scene Scale - by Otuama - 11-09-2021, 09:13 PM
RE: Scene Scale - by tyFlow - 11-09-2021, 09:42 PM
RE: Scene Scale - by Otuama - 11-09-2021, 09:55 PM
RE: Scene Scale - by tyFlow - 11-09-2021, 10:03 PM
RE: Scene Scale - by Otuama - 11-11-2021, 10:47 PM
RE: Scene Scale - by tyFlow - 11-15-2021, 04:37 AM

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