Particles to origional position
#1
I am making an image out of particles, then causing them to swirl around. Then, at a specific point, make the particles swirl back differently to their original position.

The first stage works well, and the particles move about and bump into each other.
I am using Particle physics to do the collisions.

The second part is not going well. To make the particles go back to their original position, I am using Custom Properties Get TM. The particles only go back in a straight line and ignores any force or Particle physics.

I tried using find target using Custom TM, but that bounced around and never quite got there.

Are there any other methods or tips?

I would appreciate some help.

Thank you
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Messages In This Thread
Particles to origional position - by nomad - 11-18-2021, 04:59 PM
RE: Particles to origional position - by d4rk3lf - 11-19-2021, 12:21 AM
RE: Particles to origional position - by nomad - 11-19-2021, 10:05 AM
RE: Particles to origional position - by d4rk3lf - 11-19-2021, 12:17 PM
RE: Particles to origional position - by nomad - 11-20-2021, 12:00 PM

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