Changing uv tiling/stretching via particle data.
#2
Have you looked at the UVs rollout at the bottom of the tySplineMesher? Disabling 'normalize UVs' should stop them from being relative to the length of each spline.
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RE: Changing uv tiling/stretching via particle data. - by tyFlow - 11-21-2021, 04:17 PM

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