Artifacts on High number of Fractures
#1
Any tips on not to get artifacts when fracturing an object with high number of points on it...

And why is my physX object falling down a tidy bit when checking "ignore start penetration"

..... and is it possible to only cap holes at pieces that have broken constraints ?


Thank you very much
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Artifacts on High number of Fractures - by Espen - 11-22-2021, 04:01 PM

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