11-22-2021, 04:01 PM
Any tips on not to get artifacts when fracturing an object with high number of points on it...
And why is my physX object falling down a tidy bit when checking "ignore start penetration"
..... and is it possible to only cap holes at pieces that have broken constraints ?
Thank you very much
And why is my physX object falling down a tidy bit when checking "ignore start penetration"
..... and is it possible to only cap holes at pieces that have broken constraints ?
Thank you very much