If the input geo is really messy you'll run into artifacts, yea. First thing to check is that it's watertight (has no holes). A mesh with holes can give really weird fracture results. You can also try detaching all of its elements first before fracturing, since overlapping elements are another way to confuse the fracture algo.
Artifacts on High number of Fractures
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Messages In This Thread |
Artifacts on High number of Fractures - by Espen - 11-22-2021, 04:01 PM
RE: Artifacts on High number of Fractures - by tyFlow - 11-22-2021, 07:02 PM
RE: Artifacts on High number of Fractures - by Espen - 11-22-2021, 08:10 PM
RE: Artifacts on High number of Fractures - by tyFlow - 11-22-2021, 08:16 PM
RE: Artifacts on High number of Fractures - by d4rk3lf - 11-23-2021, 06:59 AM
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