Voronoi fracture modifier
#1
HI,Tyson

I want to add the "Voronoi Fracture" operator to the modifier list.
I often do some broken projects. I often read scene objects into particles and add the "Voronoi Fracture" operator. Although the calculation speed of the "Voronoi Fracture" operator is the fastest I have ever seen in broken, it faces a large number of broken objects. , Is still very slow, and every time I change the parameters, the "Voronoi Fracture" operation also needs to be calculated again, which is not conducive to parameter adjustment. If I add "Voronoi Fracture" to the modifier list, I can break all the objects once, and then read the broken objects into particles, which makes the modification more efficient and convenient.
thanks
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Messages In This Thread
Voronoi fracture modifier - by cgdvs - 11-25-2021, 10:43 AM
RE: Voronoi fracture modifier - by d4rk3lf - 11-27-2021, 02:29 PM
RE: Voronoi fracture modifier - by tyFlow - 12-01-2021, 01:37 PM
RE: Voronoi fracture modifier - by cgdvs - 12-02-2021, 06:47 AM
RE: Voronoi fracture modifier - by TubeSmokeGuy - 12-09-2021, 03:42 PM
RE: Voronoi fracture modifier - by cgdvs - 12-10-2021, 01:30 AM
RE: Voronoi fracture modifier - by TubeSmokeGuy - 12-10-2021, 07:50 AM

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