birth voxel and shell
#5
(11-26-2021, 06:13 AM)tyFlow Wrote: Ah, I see what's happening.

By default, to speed up sub-element processing, the Birth Voxels operator splits up a mesh and processes its elements separately. Normally this makes it run faster on complex meshes but in your case, since the inside/outside are each independent surfaces, it's splitting up your shelled torus into two distinct non-shelled toruses and then filling them separately...which is why you're losing the holes. In the next build I will make element splitting optional, allowing you to get the shelled result in your scene.

thank you
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Messages In This Thread
birth voxel and shell - by nayan - 11-24-2021, 01:00 PM
RE: birth voxel and shell - by tyFlow - 11-24-2021, 03:24 PM
RE: birth voxel and shell - by nayan - 11-26-2021, 03:38 AM
RE: birth voxel and shell - by tyFlow - 11-26-2021, 06:13 AM
RE: birth voxel and shell - by nayan - 11-27-2021, 06:36 AM

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