Changing uv tiling/stretching via particle data.
#4
Here is my test scene (max 2020)

I have gotten to the point where it appears to be changing the UV based on velocity but it seems to be assigning values uniformly across all the verts instead of correctly mapping from 0-1 across the length/width.

The result i am trying to achieve isnt to override the mapping but simply stretch or compress the V axis to increase/decrease the amount of tiling along its length, based on the particle speed. The faster the particle is traveling the more stretched out i want the texture to be. I don't want to adjust the mapping on the U axis at all. (width)

Thanks!

P.S. Completely un-releated but sometimes the particles dont collide and clip through the geo, any ideas?


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RE: Changing uv tiling/stretching via particle data. - by shadowkiller - 11-29-2021, 03:39 PM

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