How to make Actors walk on surfaces
#2
From the Actor operator, send the root particles out to an event with Object Bind (surface mode, sticky:0%, rotation disabled), and also a Rotation operator set to surface align and then add your Find Target above the Object Bind. Basically the same way as you'd align/move any type of particle along a surface.
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How to make Actors walk on surfaces - by Tamas - 12-03-2021, 10:54 AM
RE: How to make Actors walk on surfaces - by tyFlow - 12-03-2021, 06:32 PM

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