cloth simulation: infinite movement
#11
Hmm that's odd...I simmed 1000 frames into your scene and didn't see any self-intersections occur. You can check the MAXScript listener while simming...it should report if it wasn't able to get rid of all intersections at the end of a time step.

Dropping the sim timestep is usually a good way to improve collision accuracy. Yours is at 1/2 frame. Try 1/4. When you lower sim timestep you can also lower bind solver iterations. Yours is at 150. At 1/4 timestep, you could try 75 to speed things up.
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RE: cloth simulation: infinite movement - by tyFlow - 12-09-2021, 06:53 AM

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