Car Crash
#11
I guess I should have clarified that the pieces need to be watertight -- rather than the whole car.  But if you're doing a convexhull shell with a bullet (or PhysX) solver, then you aren't using the actual geo.  I did have to move some pieces of the interior around -- they were intersecting with the rear wheels, so the wheels were getting pushed out sideways at the beginning of the scene.

Taking your lead, MeHoo, I would thinkwe could maybe pre-score the model, rather than using a voronoi, to create the driving bones for the skin.  It'd take another layer of complexity to get popping doors and breaking glass.  But I'm looking into it.

And how dare you hijack this thread Smile

Here is the scene file.

https://www.dropbox.com/s/o6c4c0a4ibrufh...0.max?dl=0
Todd Sheridan Perry
Director - Teaspoon Media, Inc
VFX Supervisor - TeaspoonVFX
Senior Tech Writer - Animation Magazine
  Reply


Messages In This Thread
Car Crash - by TeaspoonVFX - 04-06-2019, 09:41 PM
RE: Car Crash - by MeHoo - 04-06-2019, 10:07 PM
RE: Car Crash - by TeaspoonVFX - 04-07-2019, 12:30 AM
RE: Car Crash - by tyFlow - 04-06-2019, 10:09 PM
RE: Car Crash - by TeaspoonVFX - 04-07-2019, 07:46 AM
RE: Car Crash - by tyFlow - 04-07-2019, 08:04 AM
RE: Car Crash - by MeHoo - 04-07-2019, 12:06 PM
RE: Car Crash - by Hichamnebo - 04-07-2019, 12:24 PM
RE: Car Crash - by Fraine7 - 04-07-2019, 01:18 PM
RE: Car Crash - by MeHoo - 04-07-2019, 01:20 PM
RE: Car Crash - by TeaspoonVFX - 04-07-2019, 07:42 PM
RE: Car Crash - by MeHoo - 04-07-2019, 08:50 PM
RE: Car Crash - by Hichamnebo - 04-07-2019, 09:50 PM

Forum Jump: