distribute meshes in groups with collision
#2
There are several ways to approach this, all depending on the complexity of the scene and how close the camera will be to the dynamic elements.

If you needed 100,000 flowers I'd recommend the Wobble operator with a Particle Physics operator on the wobble driver particles, for (faked) collisions between them.

If you needed only a handful of hero flowers, I'd recommend tyActors combined with a PhysX/tyParticleSkin setup.

You can find examples of both in the official scene files....not specifically for a flower setup, but showing the basics of how to use them.
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RE: distribute meshes in groups with collision - by tyFlow - 12-29-2021, 06:04 PM

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