01-10-2022, 10:35 AM
Have a problem with tylow collision shape. When binded mesh gets wrinkled/bend the collision shape does those weird spikes which breaks the chain.
Also is there a way to prevent the collision shape to get too close to or through itself? A way to leave a gap or something like that which wont break the chain.
Attached scene is just an example to clarify the issue which i have with my actual project. This seems over exaggerated, but i am occuring these situations alot and cant find a solution to prevent the chain to break.
https://drive.google.com/file/d/1tABb7ql...ePC2a/view
Also is there a way to prevent the collision shape to get too close to or through itself? A way to leave a gap or something like that which wont break the chain.
Attached scene is just an example to clarify the issue which i have with my actual project. This seems over exaggerated, but i am occuring these situations alot and cant find a solution to prevent the chain to break.
https://drive.google.com/file/d/1tABb7ql...ePC2a/view