Problems with physx collison
#4
(01-11-2022, 09:38 AM)ZZpbt. Wrote: And no, this doesnt have to do with timestep, substeps etc.

Just loaded quickly the scene file you posted, changed timestep to 1/8, and the chain didn't break. 

Yeah, you're right, I should take more carful look (because you basically had already setup scene like I suggested), but I didn't had the time for careful look, but I just wanted to (quickly) help. 
In any way, I think we all sometimes expecting too much of PhysX (that is basically solver for games, and it works best only with convex shapes), and I don't think PhysX really like underlying vertex animations, and stuff like that.... unless you "help it" solve. 
That's why I almost always (for complex sims), create separate model for PhysX, and separate for render... Tymesher is also often handy for creating collision objects out of some very complex geometry.
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Messages In This Thread
Problems with physx collison - by ZZpbt. - 01-10-2022, 10:35 AM
RE: Problems with physx collison - by d4rk3lf - 01-10-2022, 10:55 AM
RE: Problems with physx collison - by ZZpbt. - 01-11-2022, 09:38 AM
RE: Problems with physx collison - by d4rk3lf - 01-11-2022, 12:51 PM
RE: Problems with physx collison - by ZZpbt. - 01-11-2022, 01:58 PM
RE: Problems with physx collison - by ZZpbt. - 01-17-2022, 08:28 AM
RE: Problems with physx collison - by tyFlow - 01-19-2022, 03:04 PM
RE: Problems with physx collison - by ZZpbt. - 01-25-2022, 12:32 AM
RE: Problems with physx collison - by ZZpbt. - 01-31-2022, 02:29 PM
RE: Problems with physx collison - by tyFlow - 01-31-2022, 03:13 PM
RE: Problems with physx collison - by ZZpbt. - 01-31-2022, 03:46 PM
RE: Problems with physx collison - by tyFlow - 01-31-2022, 03:55 PM
RE: Problems with physx collison - by ZZpbt. - 01-31-2022, 04:22 PM
RE: Problems with physx collison - by ZZpbt. - 02-02-2022, 10:21 AM
RE: Problems with physx collison - by tyFlow - 02-03-2022, 02:30 PM

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