01-12-2022, 05:13 PM
You'll need to filter your events a bit....what's probably happening is the particles are being spawned on collision, then all those new particles are generating their own PhysX contacts and spawning more particles, and those particles are spawning more particles, etc, etc...so you could go from 1 particles to 1000000 particles very quickly.
Easiest solution is just sending out the new PhysX collision spawned particles to another event, so they don't spawn their own PhysX collision particles.
Easiest solution is just sending out the new PhysX collision spawned particles to another event, so they don't spawn their own PhysX collision particles.