How to bake vertex color to tymesher ?
#2
I'm not sure what you mean...the UVW data, if mapped from velocity, *is* the color data. The UVW values should literally by the x/y/z values of the velocity vectors (ie, the float RGB values needed to calc moblur).
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RE: How to bake vertex color to tymesher ? - by tyFlow - 01-16-2022, 03:19 AM

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