(01-16-2022, 03:16 AM)tyFlow Wrote: Just looks like regular voronoi fracture particles to me, with the dig shovel geometry added to a PhysX Collision operator. What have you tried, and/or, what's the main issue you're running into?
Thank you.
Not sure where to begin. I guess how do I blend in terrain with the terrain that will be dug.
Also make dirt act more like dirt and not sand or cracked chips. Like the dirt you see when a tractor plows the ground. A small sample scene or tutorial would be amazing !
Sample video https://youtu.be/uDcC634-CLk?t=237
Thank you!