01-17-2022, 03:43 PM
There's not really a straight-forward way to bind to raw edges....but you can just do a simple trick:
Instead of scattering on a raw mesh with visible edges, put a Lattice modifier on your mesh to convert edges into geometry. Set the radius to very tiny so it just looks like thin edges and scatter/bind your particles to that.
Instead of scattering on a raw mesh with visible edges, put a Lattice modifier on your mesh to convert edges into geometry. Set the radius to very tiny so it just looks like thin edges and scatter/bind your particles to that.