Splines along Edges
#2
There's not really a straight-forward way to bind to raw edges....but you can just do a simple trick:

Instead of scattering on a raw mesh with visible edges, put a Lattice modifier on your mesh to convert edges into geometry. Set the radius to very tiny so it just looks like thin edges and scatter/bind your particles to that.
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Messages In This Thread
Splines along Edges - by Sonatine - 01-17-2022, 03:21 PM
RE: Splines along Edges - by tyFlow - 01-17-2022, 03:43 PM
RE: Splines along Edges - by Sonatine - 01-17-2022, 03:49 PM

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