Shapes distribution by texture on Surface
#2
Cluster values are integral (0, 1, 2, 3, 4, etc) which is why they work as Shape operator indices...whereas texture values are real (0.001, 0.91, 0.2293, etc). You can use a Script operator to multiply and round them to get them into the range you want for Shape operator indexing.
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RE: Shapes distribution by texture on Surface - by tyFlow - 01-17-2022, 04:08 PM

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