tyActor pivot position
#3
Of course! My bad. Here's a simple file that hopefully shows what I mean. 

In the example I was expecting tyFlow to use the box's pivot position to establish their relationship with the tyActor's pivot position, however two of the boxes have had their pivot centred and this seems to be ignored by the tyActor/Actor process. The box that has had the pivot centred and xform reset is working how I would expect but I'm aware this might not be the best practise, so let me know.

I appreciate in this example I could just move the tyActors' (or rig nodes) pivots or positions and it would fix things but the scene I'm working on is more complex than this, with additional geo in the rig nodes and a bunch of morph targets and some other deformers.

Anyway, hope this makes sense!


Attached Files
.max   tyFlow_TyActorPivots.max (Size: 712 KB / Downloads: 242)
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Messages In This Thread
tyActor pivot position - by moonjam - 01-25-2022, 02:30 PM
RE: tyActor pivot position - by tyFlow - 01-25-2022, 02:55 PM
RE: tyActor pivot position - by moonjam - 01-25-2022, 03:28 PM
RE: tyActor pivot position - by tyFlow - 01-25-2022, 08:07 PM
RE: tyActor pivot position - by moonjam - 01-25-2022, 09:04 PM
RE: tyActor pivot position - by tyFlow - 01-26-2022, 02:58 AM
RE: tyActor pivot position - by moonjam - 01-26-2022, 01:42 PM

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