Problems with physx collison
#13
(01-31-2022, 03:55 PM)tyFlow Wrote: Preventing self intersection in an input mesh is difficult because detecting such things tends to be a history-dependent process (technically detecting intersections isnt history dependent, but finding the way to undo them is), so you're right, you'd have to resim with a cloth setup or something to solve those intersections.

Can you clarify what you mean by particle-to-particle offset?

Willl do an example scene tomorrow
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Messages In This Thread
Problems with physx collison - by ZZpbt. - 01-10-2022, 10:35 AM
RE: Problems with physx collison - by d4rk3lf - 01-10-2022, 10:55 AM
RE: Problems with physx collison - by ZZpbt. - 01-11-2022, 09:38 AM
RE: Problems with physx collison - by d4rk3lf - 01-11-2022, 12:51 PM
RE: Problems with physx collison - by ZZpbt. - 01-11-2022, 01:58 PM
RE: Problems with physx collison - by ZZpbt. - 01-17-2022, 08:28 AM
RE: Problems with physx collison - by tyFlow - 01-19-2022, 03:04 PM
RE: Problems with physx collison - by ZZpbt. - 01-25-2022, 12:32 AM
RE: Problems with physx collison - by ZZpbt. - 01-31-2022, 02:29 PM
RE: Problems with physx collison - by tyFlow - 01-31-2022, 03:13 PM
RE: Problems with physx collison - by ZZpbt. - 01-31-2022, 03:46 PM
RE: Problems with physx collison - by tyFlow - 01-31-2022, 03:55 PM
RE: Problems with physx collison - by ZZpbt. - 01-31-2022, 04:22 PM
RE: Problems with physx collison - by ZZpbt. - 02-02-2022, 10:21 AM
RE: Problems with physx collison - by tyFlow - 02-03-2022, 02:30 PM

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