Slight Change to Birth Objects Operator
#2
Hey Dan, the workaround is pretty simple...Birth everything at once with a Birth Objects operator as normal, then use a Split operator (timing: continuous) to send particles out to your next event at a rate of 1 particle per frame. Then just only display those sent out particles to achieve the same result.
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RE: Slight Change to Birth Objects Operator - by tyFlow - 02-03-2022, 12:53 PM

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