02-03-2022, 12:59 PM
Interesting...
Are you talking about something like vector fields?
I know you are able to export vector fields from the splines in 3DS Max to Unreal Engine (that Unreal particles can use it as a guide to travel)
Here is an example with a script:
https://www.youtube.com/watch?v=s1brvWy3SYY
(go to very end of the video to see result in Unreal)
So... what if you take your initial particle system, and make them leave a spline trail with spline paths operator.
Then you can take that spline and use it in path follow operator in the new particle system.
Path follow is basically a force that attract particles to spline, and therefore you should have similar results like in the above video with Unreal.
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Sorry if I completely misunderstood your question.
But yeah.. crating your own space warps is something I've been asking myself for years how to do.
Are you talking about something like vector fields?
I know you are able to export vector fields from the splines in 3DS Max to Unreal Engine (that Unreal particles can use it as a guide to travel)
Here is an example with a script:
https://www.youtube.com/watch?v=s1brvWy3SYY
(go to very end of the video to see result in Unreal)
So... what if you take your initial particle system, and make them leave a spline trail with spline paths operator.
Then you can take that spline and use it in path follow operator in the new particle system.
Path follow is basically a force that attract particles to spline, and therefore you should have similar results like in the above video with Unreal.
----------------
Sorry if I completely misunderstood your question.
But yeah.. crating your own space warps is something I've been asking myself for years how to do.