Problems with physx collison
#15
Hmm, well PhysX Shapes have a penetration offset setting that you can use to give each shape a little penetration buffer, but you're never going to run into a situation where colliders can fully intersect like in your second image and the simulation will remain stable.

Post-processing your mesh with relax modifiers, prior to input into the sim (like your first image) will be your best bet.
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Messages In This Thread
Problems with physx collison - by ZZpbt. - 01-10-2022, 10:35 AM
RE: Problems with physx collison - by d4rk3lf - 01-10-2022, 10:55 AM
RE: Problems with physx collison - by ZZpbt. - 01-11-2022, 09:38 AM
RE: Problems with physx collison - by d4rk3lf - 01-11-2022, 12:51 PM
RE: Problems with physx collison - by ZZpbt. - 01-11-2022, 01:58 PM
RE: Problems with physx collison - by ZZpbt. - 01-17-2022, 08:28 AM
RE: Problems with physx collison - by tyFlow - 01-19-2022, 03:04 PM
RE: Problems with physx collison - by ZZpbt. - 01-25-2022, 12:32 AM
RE: Problems with physx collison - by ZZpbt. - 01-31-2022, 02:29 PM
RE: Problems with physx collison - by tyFlow - 01-31-2022, 03:13 PM
RE: Problems with physx collison - by ZZpbt. - 01-31-2022, 03:46 PM
RE: Problems with physx collison - by tyFlow - 01-31-2022, 03:55 PM
RE: Problems with physx collison - by ZZpbt. - 01-31-2022, 04:22 PM
RE: Problems with physx collison - by ZZpbt. - 02-02-2022, 10:21 AM
RE: Problems with physx collison - by tyFlow - 02-03-2022, 02:30 PM

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