02-06-2022, 10:00 AM
(02-03-2022, 12:59 PM)d4rk3lf Wrote: Interesting...yeah I am talking about vector field which I can customly generate in tyflow and use that as spacewarp in any fluid system like phoenixFD. How tyvortex, then same way how about creating your own vortex in tyflow and then assigning it as spacewarp......that would be really cool
Are you talking about something like vector fields?
I know you are able to export vector fields from the splines in 3DS Max to Unreal Engine (that Unreal particles can use it as a guide to travel)
Here is an example with a script:
https://www.youtube.com/watch?v=s1brvWy3SYY
(go to very end of the video to see result in Unreal)
So... what if you take your initial particle system, and make them leave a spline trail with spline paths operator.
Then you can take that spline and use it in path follow operator in the new particle system.
Path follow is basically a force that attract particles to spline, and therefore you should have similar results like in the above video with Unreal.
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Sorry if I completely misunderstood your question.
But yeah.. crating your own space warps is something I've been asking myself for years how to do.