Vdb mesh with motion blur
#2
Currently the available option is to transfer your velocity to the UVW VDB grid and then render with a Vertex Color map or something to do blur in post.

Or you can use a tyMesher in blobmesh mode, which now supports motion blur.

In the future I would like to extend tyFlow VDBs to have better native moblur support.
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Messages In This Thread
Vdb mesh with motion blur - by frascow - 02-14-2022, 04:24 PM
RE: Vdb mesh with motion blur - by tyFlow - 02-15-2022, 02:26 AM
RE: Vdb mesh with motion blur - by tombyrom - 09-28-2024, 11:30 AM

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