Hey,
Couple of things:
In your Actor operator, enable "exclude from animation". When that's checked, the actor particle transforms won't be returned to their default 'idle' animation state at the end of the timestep.
Then in your Rotation operator, you accidentally unchecked 'affect particle shape orientation'....so you're rotating the particle pivots but not the mesh.
Once you do that, you'll get the result you expect.
Couple of things:
In your Actor operator, enable "exclude from animation". When that's checked, the actor particle transforms won't be returned to their default 'idle' animation state at the end of the timestep.
Then in your Rotation operator, you accidentally unchecked 'affect particle shape orientation'....so you're rotating the particle pivots but not the mesh.
Once you do that, you'll get the result you expect.