Nested Multisub Materilas.
#2
The Shape, Actor and Birth Objects operators all have "inherit instance mtl" options...that will assign whatever material is applied to the input objects to their corresponding render instances. Then, when you render the particles as instances, the original materials will be retained.
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Messages In This Thread
Nested Multisub Materilas. - by IAS_Dave - 02-15-2022, 03:08 PM
RE: Nested Multisub Materilas. - by tyFlow - 02-15-2022, 03:24 PM
RE: Nested Multisub Materilas. - by IAS_Dave - 02-15-2022, 03:30 PM
RE: Nested Multisub Materilas. - by tyFlow - 02-15-2022, 03:40 PM
RE: Nested Multisub Materilas. - by IAS_Dave - 02-15-2022, 03:49 PM
RE: Nested Multisub Materilas. - by IAS_Dave - 02-15-2022, 04:18 PM
RE: Nested Multisub Materilas. - by tyFlow - 02-15-2022, 04:15 PM
RE: Nested Multisub Materilas. - by tyFlow - 02-15-2022, 04:23 PM
RE: Nested Multisub Materilas. - by IAS_Dave - 02-15-2022, 04:27 PM
RE: Nested Multisub Materilas. - by tyFlow - 02-15-2022, 05:06 PM
RE: Nested Multisub Materilas. - by IAS_Dave - 02-15-2022, 05:08 PM
RE: Nested Multisub Materilas. - by tyFlow - 02-15-2022, 05:19 PM
RE: Nested Multisub Materilas. - by ldotchopz - 02-15-2022, 11:16 PM

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