tyActor Skinned Meshes question
#2
Yes, shape operator is the only way to have animated meshes with changing topology. I see you tried custom float control over animation frames...what extra level of control are you looking for?
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Messages In This Thread
tyActor Skinned Meshes question - by moonjam - 02-17-2022, 11:09 AM
RE: tyActor Skinned Meshes question - by tyFlow - 02-17-2022, 02:14 PM
RE: tyActor Skinned Meshes question - by moonjam - 02-17-2022, 03:15 PM
RE: tyActor Skinned Meshes question - by tyFlow - 02-17-2022, 03:24 PM
RE: tyActor Skinned Meshes question - by moonjam - 02-17-2022, 03:36 PM
RE: tyActor Skinned Meshes question - by tyFlow - 02-17-2022, 03:41 PM

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