tyActor Skinned Meshes question
#4
Ah, gotcha...yea there's not really an easy way to define 'clips' in the Shape operator...and all playback control has to happen in there, instead of a separate 'Shape Animation' operator (like Actor Animation). That could be something interesting to explore in the future though....eventually the entire Shape operator is getting an overhaul anyways.

'full control' just means that the custom float channel you point it to will contain frame numbers you want to play back on the shape.
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Messages In This Thread
tyActor Skinned Meshes question - by moonjam - 02-17-2022, 11:09 AM
RE: tyActor Skinned Meshes question - by tyFlow - 02-17-2022, 02:14 PM
RE: tyActor Skinned Meshes question - by moonjam - 02-17-2022, 03:15 PM
RE: tyActor Skinned Meshes question - by tyFlow - 02-17-2022, 03:24 PM
RE: tyActor Skinned Meshes question - by moonjam - 02-17-2022, 03:36 PM
RE: tyActor Skinned Meshes question - by tyFlow - 02-17-2022, 03:41 PM

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